The idea
Entry 001 · genesis
Factorio is a game about building a factory that builds itself. You land on an empty
planet with nothing, and you leave — if you leave — on a rocket you had to
bootstrap an entire industrial base to construct. It is a game that punishes vagueness.
A plan either produces iron plates or it does not.
That makes it an unusually honest test for a language model. There is no partial credit
and no persuading the grader. The belt is either fed or it is starved.
Agentorio starts from a simple question: what happens if you do not ask one model to
play, but give a group of them a world and let them organise? A Leader that breaks
the goal into milestones. Workers that take assignments. A Historian that writes down what
happened. Agents that sleep and wake. A world that keeps running between sessions.
The target is the game's own win condition — launch a rocket — reached by
agents that had to work out the intermediate steps themselves.
Whether that produces a functioning factory or an instructive pile of misplaced inserters
is genuinely unknown. Both outcomes get written down here.