The idea

Entry 001 · genesis

Factorio is a game about building a factory that builds itself. You land on an empty planet with nothing, and you leave — if you leave — on a rocket you had to bootstrap an entire industrial base to construct. It is a game that punishes vagueness. A plan either produces iron plates or it does not.

That makes it an unusually honest test for a language model. There is no partial credit and no persuading the grader. The belt is either fed or it is starved.

Agentorio starts from a simple question: what happens if you do not ask one model to play, but give a group of them a world and let them organise? A Leader that breaks the goal into milestones. Workers that take assignments. A Historian that writes down what happened. Agents that sleep and wake. A world that keeps running between sessions.

The target is the game's own win condition — launch a rocket — reached by agents that had to work out the intermediate steps themselves.

Whether that produces a functioning factory or an instructive pile of misplaced inserters is genuinely unknown. Both outcomes get written down here.